As the concurrent "owners" considered the Christys' fate from strictly a financial perspective, they encouraged the ensemble to branch out and incorporate the influx of new styles and sounds. At this point in the combo's career, they had survived eight incarnations in roughly three years with Podell and Nick Woods as the sole survivors of the first incarnation. Taking the place of what once would have been a platter full of self-penned material is now a variety of covers with only a pair of Art Podell-penned numbers. In many ways the Wandering Minstrels (1965) album is a continuation of the path that the Christys had commenced on their previous long-player, Chim Chim Cher-ee (1965). By the spring of 1965, they faced the future sans Barry McGuire. (These don't matter that much with the above encounter cards, since you will rarely battle.The New Christy Minstrels persisted minus their former leader Randy Sparks, who sold his interest in the name to his two business partners. Possible quit-out cards (don't quit out of these if you haven't yet found a piece of non-starting equipment) (3): Devil's Wager, A Merchant's Favour, Hero's Remainsįill with any non-starting Weapon, Armour, Shields and Gloves cards. Quit-out cards (3): Secret Society, Soldiers on Leave, Oracle. "No combat" resource cards (26): The Lonely Bard, Wandering Minstrels, Metal Ore, The Maiden, Holy Forge, Twisted Canyon, The Lovers, Stranger in the Shadows, Shop, Desert of the Damned, The Tavern, Tavern Wager, Maze of Traps, A Wife's Fury, Cave Rescue, Angry Guild Master, Treasure Chest, Soul Gem, Loan, Holy Patronage, Desert Cult, Mister Lionel, Food Wagon, Marketplace, Old Graveyard, Trading Post Upon reloading the game, the game's progress is reset to immediately after the previous encounter). If you encounter Treasure Trove before exploring the current floor, feel free to use the quit trick (before the current encounter is completed, you can quit the game using the Xbox One Dashboard, this prevents the game autosaving. Avoid combat encounters and seek out chance encounters that reward Gain (or even Equipment) cards. If you have unlocked the Ring of Hindsight, locate the exit of the current floor as soon as possible, knowledge is power! It's quick, easy and (depending on your luck) has a chance approximately between 1/2 and 3/4 of encountering the relevant Treasure Trove card. Therefore, other Helms cards are useless for this encounter and slightly lower your chances of finding useful "special equipment". You must be wearing the Hoarder's Desire Helm and one other piece of "special equipment" when landing on the Treasure Trove card. Don't incorporate Helms cards in the deck. These quests are very straightforward and the cost of giving up all your Equipment cards is not worth the reward, therefore we rush to the Treasure Trove card as quick as possible and forfeit the run (assuming this is the only token we aim to unlock in the run). not starting gear) when landing on this card, then choose Give all your equipment. Treasure Trove 1-3: Wear the Hoarder's Desire Helm and have at least one piece of "special equipment" (i.e. Identical conditions for beating each encounter: To get this achievement you must unlock all 3 tokens of the Hoarder's Desire quest chain.
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