![]() ![]() The Fire Flower also enables you to take two hits. However, Buzzy Beetles, Dry Bones and Munchers are unaffected by the fiery ball o' death the Fire Flower produces (Munchers, in particular, are stubborn opponents, although that does make them a very interesting element to incorporate into your courses, as we'll see later on). ![]() The fireball will also ignite the fuse of any Bob-omb. This fireball will dissipate on impact and will destroy most enemies. Fire FlowerĮating the Fire Flower ('eating' - is that what Mario's doing with the assorted plants and random stuff he finds in boxes?) allows you to shoot a bouncing fireball by pressing the run button. Your increased size means you can't access small holes, although you can run and duck to slide under low blocks, so keep that in mind.Īdditionally, in the Super Mario World game style the Super Mushroom gives you the ability to destroy normal blocks underfoot simply by tapping a shoulder button to Spin Jump. The most basic power-up, the Super Mushroom allows you to take one hit of damage, gives you the ability to break standard blocks and makes you twice as large as normal (turning you from regular Mario into Super Mario, in fact). You're almost certainly familiar with this one, but we can't leave it out. Super Secret Spoiler-y Unlockable Power-Ups.The Master Sword from The Legend of Zelda.Here we go! Subscribe to Nintendo Life on YouTube On this page: If you want to see any or all of these in action, be sure to check out the video. Our lovely video producer Alex covered this very topic in a video (see below), but if you prefer text over those new-fangled 'talkies', or you simply want to check an individual power-up, this guide is for you. Ranging from the common Super Mushroom to the mighty Clown Car - and including the mighty Master Sword from The Legend of Zelda - the list below gives a rundown of each power-up's ability and/or limitations. These items enhance Mario (or your chosen character) in some way, bestowing unique abilities and enabling them to negotiate terrain and traps that regular old Mario couldn't handle without the pep of a power-up. With that in mind, we've put together the following guide concentrating purely on power-ups. The deluge of options including terrain, items, enemies and gizmos can be overwhelming to new players, and there are likely properties inherent to certain elements that even veterans aren't aware of. The sheer number of possibilities and combinations available to creators in Super Mario Maker 2 is a little mind-boggling. 2 Mushroom and much more from the final v. Stomp him three times or halt him with projectiles three times to complete the level.Now updated with the Master Sword, the Super Mario Bros. Even during a brief period when he's invisible you can still see him shimmering and jump over his attacks (or just stay far away). Each time Boom Boom spins he becomes vulnerable to any attacks. Note that you can hold down the RUN button to charge a Cannon Box shot and let it shoot further.īoom Boom can be killed with Fire Flower fireballs, Cannon Box fire, or just plain old head-stompin. Safely avoid all the obstacles with the Cannon Box - and use it to kill enemies - and you can aim it right at this wall to reveal the Green Star. You can only destroy this with the Cannon Box from the very beginning of the level. Rush ahead to get it as you have to jump up and backwards to pick it up, which can take some time.Īt the end of the tank brigade is a wall with a Bowser target painted on it. You must destroy the crates with the Cannon Box or a Fire Flower to get this Stamp. The Stamp is on on a cage above some crates near the end of the tank brigade. You can find this crate just after the bend in the road. Kill them with the Fire Flower or Cannon Box to get the Star. At the bend in the road, this Green Star is nestled between 3 Piranha Plants. ![]()
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